[Metalab] approximating arbitary shapes with segments

Amir Hassan amir at aks.at
Mon Nov 3 19:41:17 CET 2014


i'm not looking for a heuristic approach. anyway, i think this is the one  
you remember: http://alteredqualia.com/visualization/evolve/. but it  
actually uses a form of simulated annealing and it uses polygones (not  
rects).
But in fact i did something using rectangles and a genetic algorithm  
(inspired by the above):  
http://kallaballa.soup.io/post/466848221/Again-im-trying-to-approximate-pixel-art

On Mon, 03 Nov 2014 18:36:24 +0100, Metalab General Discussion List  
<metalab at lists.metalab.at> wrote:

> This sounds a bit like the "genetic algorithm approximating the mona  
> lisa with rectangles" a few years back. >Depending on what you're using  
> it for, there may be some original research involved :)
>
> can't wait to see the result tbh
>
> 2014-11-03 17:33 GMT+01:00 Amir Hassan <amir at viel-zu.org>:
>> i'm looking for a method to approximate arbitrary vector graphic shapes  
>> (circles, rects, bezier curves, etc.) with >>line segments.
>>
>> does anybody know the proper search terms for an algorithm doing that?
>>
>> greets,
>> amir
>>
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