[Metalab] Fr. 12.2. Metaday #29: Alex J. Champandard: Artificial Intelligence in Games

Peter Kuhm peter at null.priv.at
Wed Feb 10 19:38:06 CET 2010


--> http://metalab.at/wiki/Metaday_29

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The Metalab is glad to invite everyone interested to Metaday #29

    on Friday, February 12 2010, 19:30 (20:00)
    at Metalab, Rathausstrasse 6 http://metalab.at/wiki/Lage
     
    – free entry 


== On the AI Strategy for the Multiplayer Bots in KILLZONE 2 ==

Lecturer:  Alex J. Champandard
           http://aigamedev.com

Find out how bots manage to play competitive games of Capture the Flag, Domination,
Capture and Hold, Search and Retrieve, and Search and Destroy that are available
both online and offline in KILLZONE 2. This talk looks into the implementation of
the AI strategy, and discusses it's strength and reception, as well as possible
improvements and what this means for future games.


Speaker: Alex is the mastermind behind AiGameDev.com, the largest online hub and
continuous training program for artificial intelligence in games. He has worked
in the digital entertainment industry as a senior AI programmer for many years,
most notably for Rockstar Games. He regularly consults with leading studios in
central Europe, recently finishing a contract on the multiplayer bots for
KILLZONE 2 at Guerrilla Games.

With a strong academic background in artificial intelligence, Alex has authored
the book AI Game Development: Synthetic Creatures with Learning and Reactive
Behaviors and often speaks about his research–in particular at the Paris Game AI
Workshops he co-organizes with his wife, Petra. He’s also an Associate Editor for
the IEEE Transactions on Computational Intelligence and AI in Games, and serves
on the Program Committee for the AIIDE conference. [1]

	
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