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DORKBOT VIENNA #7<br>
<a href="http://dorkbot.org/dorkbotvienna/" eudora="autourl">
http://dorkbot.org/dorkbotvienna/<br><br>
</a>Sunday, May 3, 2009.<br>
7 PM @ Metalab Vienna (Rathausstrasse 6, 1010 Vienna)<br><br>
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<br>
Walter Langelaar<br>
<font size=2>nOtbOt<br><br>
nOtbOt is an automated game-player which is controlled and deranged by
reactions to it's own virtual environment, caught in a vicious
force-feedback loop...<br>
The installation consists of a hacked up human-computer interface in
which the feedback system, originally intended to provide tangible
interaction for a human player, is now used as input data to control a
'first-person' videogame. Human interaction with the game/controller
becomes obsolete, resulting in a completely erratic form of [art]ificial
intelligence. The observer of the installation, however, can literally
try to 'get a grip' on taking control of the system... <br><br>
<i>>>Walter Langelaar's "nOtbOt" is a self-playing
videogame; to be specific, it is a mechanized Logitech "Wingman
Force" joystick that has its robotic maneuvers projected in
real-time in front of it. In certain ways, Langelaar's installation
recalls the similarly automated works of Paul Johnson, but where
Johnson's games are vacuum-sealed, seen but not touched,
"nOtbOt" allows viewers to actually grab hold of the
controller. In the process of trying to, as Langelaar cleverly puts it,
"get a grip" on the device, players confront their own
metaphoric role in a feedback loop that no longer requires them -- where
the real object of obsolescence is not the technology, but the players
themselves.<<<br>
</i></font>(<font size=2>Gameworld exhibition catalogue</font>)<br><br>
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DORKBOT VIENNA #7 is being hosted by J Grenzfurthner (monochrom) and
Coded Cultures<br>
Thanks to the Metalab!<br>
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